Despite Overwhelming Achievement, Expedition 33 Creators Aim to Keep Team Small

The game Clair Obscur: Expedition 33 is not only an impressive GOTY candidate, but also an enormous sales triumph. Studio the development team and publisher their publishing partner revealed that the game topped five million copies sold, this is even with it being a day-one release through the Game Pass service.

Game screenshot
Screenshot: Sandfall Interactive/The Publisher

Its success was a surprise to Sandfall. I firmly believed that we'd create a solid title that would meet reasonable market performance,” a senior team member commented.

The CTO and lead programmer pointed out the game's critical score, now standing at 93, came as perhaps the greatest surprise” to the team compared to what we anticipated and the actual outcome turned out to be. When the score released the entire team was screaming and jumping. It felt absolutely wild.”

That success prompted work on new free content for the game featuring fresh areas, foes, plus epic encounters, which they said would be out in the next few months.

However, despite the game's evolution, don’t expect they'll hire extensively. We've built a great team with a strong creative director possessing strong ideas for this game and future concepts. We'd like to keep the small-team dynamic that led to our success and perhaps create one big game after another,” they said.

The studio's scale drummed up plenty of debate upon the title's release. Certain industry figures, including renowned designers, looked at the development group as a perfect example for creative teams. Although the team is and was relatively lean versus large developers, one glance at the title's staff list indicates numerous contributors participated; Sandfall contracted a Korean team handling movement and effects, as an instance.

“We plan to recruit a little more definitely when facing an increase in development down the line,” the producer stated. “But I would see more of a workshop comprising a handful exceptionally gifted creators capable of producing a work of art together.” It was stated that their core belief as a company “focuses on preserving the successful elements that made this achievement possible in the first place.”

Although it's too early for Sandfall to say specifically what’s next — rest assured, efforts were made — the developers understand what’s at its core. “Strategic combat, I think it's in the DNA of this project,” they remarked. “It's still premature to announce future passions, but it's important also to stay true to our studio's essence with [a] strong narrative universe and engaging mechanics that drives our passion.”

The developer added that the project began with their director “work[ing] on his dream game. And hopefully that philosophy we will be able to do with upcoming games.”

Michael Salazar
Michael Salazar

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and their impact on business and society.